What I have done:
Market Research, Interview, Competitive Analysis, Personas Creation, Ideation, UI Design, UX Design, Usability Testing, Prototyping
Tools:
Pen & Paper, Sketch, Invision, Photoshop
Sector:
Vitamins & Supplements
What I have done:
Market Research, Interview, Competitive Analysis, Personas Creation, Ideation, UI Design, UX Design, Usability Testing, Prototyping
Tools:
Pen & Paper, Sketch, Invision, Photoshop
Sector:
Vitamins & Supplements
O’life Natural is an online natural supplement company for both adults and kids. O’life Natural products developed together with a team of health practitioners, and enzyme therapy specialists and work together with selected partners in the procurement and production of raw materials. All supplements are 100% vegan and 100% natural ingredients. They also have different products -weight loss, performance & energy, mood, energy, sleep & stress, anti aging & skin care, digestive health, bones, joints, muscles and more.
I have been contacted by O’life Natural to help them to enhance their existing online business since currently they only have a very old fashioned website, with a lot technical issue, low sales volume, lack of design aesthetic and also outdated products. They don’t want to keep anything that they currently have, and want fresh, modern and new website. For now, they want to start with a new logo and an e-commerce responsive website where they can sell their products online.
O’life Natural was planning on launching a new e-commerce website in 3-5 months and looking for a streamlined, well-thought-out user experience to match. 2017 was projected to be the first year where most of the sales came through health practitioner and third party sales reps. As soon as stakeholders seen the opportunity that it can be improved through online sales, they have decided to create an e-commerce website. But the website created in very short time and without any research and user insight so company struggled with managing and making online sales.
O’life Natural wants to make a very strong comeback, and for that they will need a next-level user experience for their e-commerce sales. Company has their products also on Amazon but they do not want to risk putting all business plan on Amazon.
Although an Amazon sales are getting better day by day. Instead, O’life Natural wants to start with a responsive e-commerce website that user an either use desktop or mobile version to make the purchase products.
High-Level Design Goals and Objectives
Key Features
We hypothesized that we’d accomplish our goal by adhering to a few tenets:
First, we needed to make it clear that there is a community of people looking for new friends based on an activity and events.
Second, in order to find new friends we wanted to give different list of activities based on users interest and also the geo location.
Third, make finding new friends as easy as possible tapping a button.
Understanding the landscape a little better, my next research initiative was to interview event based app users to hear about their experiences.
In order to conduct research properly and design effectively within a timeframe, we have decided to focus on users between the ages of 18 and 44 who are more likely to utilize technology when they are searching for their new friends. With the target audience defined, I then used 3 research methods to help me gain a solid understanding of the problem space properly. The 3 methods including, competitive analysis, survey and interviewing with people who previously used Meetup, Tinder and Facebook Events.
So, all those researches will help me to answer some of the questions as following:
Understanding the landscape a little better, my next research initiative was to interview event based app users to hear about their experiences.
We interviewed 16 people between the ages of 18 and 44. Mostly female. All interviewees had previously used Meetup, Facebook Events or Eventbrite.
Early pilots of this product yielded the following results:
First I put together a persona that captured the characteristics of the user to design for. I created 2 deliverables to convey the persona— a persona overview, an empathy map, and a storyboard walking through a finding friend by the persona.
One key takeaway from research is that experience finding new friends and going an activity with someone new can really make big differences in people’s life. In order to ensure I am designing for friend finder effectively, I synthesized my findings into personas that represent my two different user groups: first-time friend finders and users previously used different apps. These two different personas both want to look for the best friend that match with their lifestyle and activity interests.
80% of our users mentioned that, this idea is a great alternative to dating website but definetly not friend finding app. Based on same interests, people can use Gowime as a new dating app. This result was not an asamption at all. So, after reviewing entire process and feedback all team tought that we need to iterate the entire concept not just design, as a new “dating app”.
We had a lot of fun working on this project. As a UX designer, my goal is to understand user’s pain point, get the user insights and than make a difference in the world with my designs. Thinking how the outcome of this project took us to the different direction was absolutly not in our mind.
So, the reality is, if you can not measure, you ca nnot manage.
Few takeaways from this research:
1- Do not underestimate the user’s pain point.
2- Data, data, data.
3- Focus Groups would be great to start this user research.
4- We need to think the problem in a bigger scale.
5- Lonliness is a reality and still needs real solutions.